Digital Literacy

1

Basic Operations and Concepts

Demonstrate an operational knowledge of various technologies; Identify and use available technologies to complete specific tasks.

2

Social and Ethical Issues

Make responsible decisions (grounded in digital safety and security best practices) that pertain to various digital communication tools and methods.

3

Technology Research Skills

Plan and apply strategies for gathering information, using a variety of tools and sources, and reflect on alternate strategies that might lead to greater successes in future projects.

4

Thinking Skills, Problem Solving, and Decision Making

Practice reasoning skills when gathering and evaluating data.

5

Technology Communication Tools

Communicate effectively with others in collaborative learning situations.

1

Basic Operations and Concepts

Demonstrate an operational knowledge of various technologies; Identify and use available technologies to complete specific tasks.

2

Social and Ethical Issues

Make responsible decisions (grounded in digital safety and security best practices) that pertain to various digital communication tools and methods.

3

Technology Research Skills

Plan and apply strategies for gathering information, using a variety of tools and sources, and reflect on alternate strategies that might lead to greater successes in future projects.

4

Thinking Skills, Problem Solving, and Decision Making

Practice reasoning skills when gathering and evaluating data.

5

Technology Communication Tools

Communicate effectively with others in collaborative learning situations.

Computer Science SOLs

These standards are intended to provide students with a detailed understanding of the study of computers and algorithmic processes, including their principles, their hardware and software designs, their applications, and their impact on society.

Computer Technology SOLs

These standards outline the content and skills that teachers in Virginia are expected to integrate into their classrooms so that students are proficient in technology use.

LEVELED LEARNING EXPERIENCES

(Applicable to Multiple Levels and Content Areas)

Blended Learning
Blended Learning is a formal education program in which a student learns: at least in part through online learning, with some element of student control over time, place, path, and/or pace; at least in part in a supervised brick-and-mortar location away from home; and the modalities along each student’s learning path within a course or subject are connected to provide an integrated learning experience. (www.christeseninstitute.org)
Copyright
Copyright is the legal right of the originator to publish, print, film, record, or perform. The originator also has the authority to grant others access to do the same. In order to prevent any copyright infringements, a user needs to make efforts to contact the owner for permissions, or cite accordingly.
Digital Citizenship
Digital citizenship is the development of the skills and knowledge to effectively use the internet and other digital technology, especially in order to participate responsibly in social and civic activities.
Keyboarding
Keyboarding is the activity of typing information into a computer or word processor. This skill is essential for students to begin early and practice often as it is often used in upper grades.
Internet Safety
Internet safety is the knowledge of maximizing the personal safety of a user against risks of private information and crime in general. Phishing is a common method used to try and gather a user’s personal information through email.
Multimedia
Multimedia is a tool that uses a collection of multiple media sources e.g. text, graphics, images, sound/audio, animation and/or video, to relay information.
Password Security
Password security is the practice of ensuring that passwords are unique and complicated enough to prevent hacking and others from gaining access to a user’s valuable information.
Podcasts

Podcasts are digital audio files made available on the Internet for downloading to a computer or mobile device, typically available as a series, new installments of which can be received by subscribers automatically.

Research
Research is the methodical investigation and study of materials and sources to establish facts and determine relevance in the findings.
Blogs
Blogs are a regularly updated website or web page, typically one run by an individual or small group, that is written in an informal or conversational style.  
Cyberbullying - Identification & Prevention
Cyberbullying is using electronic communication to bully other individual(s). This can be in the form of email, social media, texts, and applications. Prevention can be in the form of privacy controls, proper logging out of online accounts, not opening unsolicited or unidentified information, and being educated about cyberbullying.
Digital Footprint
Digital footprint is the information about a particular person that exists on the internet as a result of their online activity
Google Suite for Education
Google Suite for Education is a variety of applications that can be used to communicate, create, and or gather information as well as an effective collaboration tool. Certain applications can be used to create a document (doc), presentation (slides), or gather data (sheets).
Learning Management Systems
A learning management system is a software application for the tracking, documentation, and administration of online courses. Students can essentially have access to all the components of a course, and instructors can personalize student learning.
Netiquette
Netiquette is the rules of behavior which govern communication on the internet. This mainly applies to email, social media, online learning discussions, and other online communications.
Personalized Learning
Personalized learning refers to instruction in which the pace of learning and the instructional approach are optimized for the needs of each learner. Learning objectives, instructional approaches, and instructional content (and its sequencing) may all vary based on learner needs. In addition, learning activities are made available that are meaningful and relevant to learners, driven by their interests and often self-initiated. (National Educational Technology Plan, 2016)
Probeware (6-12)
Probeware is a tool used to gather data. Probes and sensors connect to a computer running software and allows students to view real-time data.
Searching & Credible Resources
Searching and identifying credible sources is a method uses to find trusted and authentic information that can be used and cited. Government sites are examples of credible sources, while blogs may be questionable due to opinion rather than fact. Sources can be evaluated for credibility based on accuracy, currency, design, and bias.
STEM
STEM education is an interdisciplinary approach to learning where rigorous academic concepts are coupled with real-world lessons as students apply science, technology, engineering, and mathematics in contexts that make connections between school, community, work, and the global enterprise enabling the development of STEM literacy and with it the ability to compete in the new economy. (Tsupros, 2009)
Citing Digital Sources
Citing digital sources is the method used to credit online sources used in products such as presentations and research papers. Following either the APA or MLA format is essential.
Device Operation and Management
Device operation and management is the ability to perform basic troubleshooting of hardware and associated peripheral devices.  Examples of these devices are iPads, tablets, laptops, and desktops.
Email (3-6)
Email is a form of communication between an individual or group of individuals through a network. Emails include a sender, recipient(s), subject, and body which may have attachments.
Internet Navigation (K-3)
Internet navigation is the process of navigating  a network of information resources in the World Wide Web. This  is organized as hypertext or hypermedia links. The user interface used to do this is a web browser. ( Internet Explorer, Chrome, Safari)
Microsoft Office Suite (6-12)
Microsoft Office is a set of applications that can be used to create, gather, and present information. This information can be created in  Word, Excel, or PowerPoint.
Online Collaboration
Online collaboration is when a group of people work together in real-time over the internet.  Those engaged in online collaboration can work together on word processor documents, powerpoint and even brainstorming.  Giving students the opportunity to work with students around the world in real time.
Plagiarism
Plagiarism is the practice of using someone else’s ideas, work, or material and passing them off as one’s own without proper citation or credit to the owner.
Programming Methods
Programing is what makes it possible  to create computer software, apps and websites. (Text-based and programming language) Unplugged programming activities are designed to aid in teaching programing offline  through games and puzzles among other varieties.
Simulations
Simulations are online learning situations which replicate experiences that might not be able to be performed in a classroom.